Looks interesting; could you add scale and a sense of what is of interest for you in this section. By suggesting a spatial quality a texture, a use or an inhabitation you can give this section a more precise meaning.
Neill- which bits are rough or smooth, light or dark? Show textures- also, what is the scale of the space, passageways etc? How are these informed by inhabitation?
2 comments:
Looks interesting; could you add scale and a sense of what is of interest for you in this section. By suggesting a spatial quality a texture, a use or an inhabitation you can give this section a more precise meaning.
Neill- which bits are rough or smooth, light or dark? Show textures- also, what is the scale of the space, passageways etc? How are these informed by inhabitation?
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